How JVM works

Java Virtual Machine (JVM) is a engine that provides runtime environment to drive the Java Code or applications. It converts Java bytecode into machines language. JVM is a part of Java Runtime Environment (JRE). In other programming languages, the compiler produces machine code for a particular system. However, Java compiler produces code for a Virtual Machine known as Java Virtual Machine.

 How JVM works?

First, Java code is compiled into bytecode. This bytecode gets interpreted on different machines

Between host system and Java source, Bytecode is an intermediary language.

JVM in Java is responsible for allocating memory space.

 


 

 JVM architecture

The JVM consists of three distinct components:

  1. Class Loader
  2. Runtime Memory/Data Area
  3. Execution Engine




 

Class Loader

When you compile a .java source file, it is converted into byte code as a .class file. When you try to use this class in your program, the class loader loads it into the main memory.

The first class to be loaded into memory is usually the class that contains the main() method.

There are three phases in the class loading process: loading, linking, and initialization.

 

Loading

Loading involves taking the binary representation (bytecode) of a class or interface with a particular name, and generating the original class or interface from that.

There are three built-in class loaders available in Java:

  • Bootstrap Class Loader - This is the root class loader. It is the superclass of Extension Class Loader and loads the standard Java packages like java.lang, java.net, java.util, java.io, and so on. These packages are present inside the rt.jar file and other core libraries present in the $JAVA_HOME/jre/lib directory.
  • Extension Class Loader - This is the subclass of the Bootstrap Class Loader and the superclass of the Application Class Loader. This loads the extensions of standard Java libraries which are present in the $JAVA_HOME/jre/lib/ext directory.
  • Application Class Loader - This is the final class loader and the subclass of Extension Class Loader. It loads the files present on the classpath. By default, the classpath is set to the current directory of the application. The classpath can also be modified by adding the -classpath or -cp command line option.

The JVM uses the ClassLoader.loadClass() method for loading the class into memory. It tries to load the class based on a fully qualified name.

If a parent class loader is unable to find a class, it delegates the work to a child class loader. If the last child class loader isn't able to load the class either, it throws NoClassDefFoundError or ClassNotFoundException.

Linking

After a class is loaded into memory, it undergoes the linking process. Linking a class or interface involves combining the different elements and dependencies of the program together.

Linking includes the following steps:

Verification: This phase checks the structural correctness of the .class file by checking it against a set of constraints or rules. If verification fails for some reason, we get a VerifyException.

For example, if the code has been built using Java 11, but is being run on a system that has Java 8 installed, the verification phase will fail.

Preparation: In this phase, the JVM allocates memory for the static fields of a class or interface, and initializes them with default values.

 

Runtime Data Area

There are five components inside the runtime data area:

 

Method Area

All the class level data such as the run-time constant pool, field, and method data, and the code for methods and constructors, are stored here.

If the memory available in the method area is not sufficient for the program startup, the JVM throws an OutOfMemoryError.

Heap Area

All the objects and their corresponding instance variables are stored here. This is the run-time data area from which memory for all class instances and arrays is allocated. 

Stack Area

Whenever a new thread is created in the JVM, a separate runtime stack is also created at the same time. All local variables, method calls, and partial results are stored in the stack area. 

Program Counter (PC) Registers

The JVM supports multiple threads at the same time. Each thread has its own PC Register to hold the address of the currently executing JVM instruction. Once the instruction is executed, the PC register is updated with the next instruction.

Native Method Stacks

The JVM contains stacks that support native methods. These methods are written in a language other than the Java, such as C and C++. For every new thread, a separate native method stack is also allocated.

Execution Engine

Once the bytecode has been loaded into the main memory, and details are available in the runtime data area, the next step is to run the program. The Execution Engine handles this by executing the code present in each class.

However, before executing the program, the bytecode needs to be converted into machine language instructions. The JVM can use an interpreter or a JIT compiler for the execution engine.

Interpreter

The interpreter reads and executes the bytecode instructions line by line. Due to the line by line execution, the interpreter is comparatively slower.

Another disadvantage of the interpreter is that when a method is called multiple times, every time a new interpretation is required.

JIT Compiler

The JIT Compiler overcomes the disadvantage of the interpreter. The Execution Engine first uses the interpreter to execute the byte code, but when it finds some repeated code, it uses the JIT compiler. 

The JIT compiler then compiles the entire bytecode and changes it to native machine code. This native machine code is used directly for repeated method calls, which improves the performance of the system.  

Garbage Collector

Garbage collection makes Java memory efficient because because it removes the unreferenced objects from heap memory and makes free space for new objects.

 

 

 

 

 

 

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